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The House Of The Dead 2

The House of the Dead 2 is a light gun arcade game with a horror theme and the second game in the The House of the Dead series of video games, developed by Sega for video arcades in 1998 and later ported to the Dreamcast and Microsoft Windows, and also found on the Xbox as an unlockable bonus in The House of the Dead III. The game appears in the compilation The House of the Dead 2 & 3 Return for Wii. The Dreamcast version became one of the few Sega All Stars titles.

This one  is only 115mb  and minimum  requirement enjoy killing zombie.




 Gameplay

  The House of the Dead 2 is a rail shooter light gun game. It includes an auto-reload feature that allows players to point their guns off-screen to reload their weapons without pulling the trigger. It also incorporates a branching path system that allows players to take a variety of different routes leading to the same point in the game's story.



The House Of The Dead 2 Recommended System Requirement---
---The House Of The Dead 2 OS: Windows 95/98/ME---
---The House Of The Dead 2 Processor: Pentium 2 @ 450 MHz---
---The House Of The Dead 2 Memory: 64 MB---
---The House Of The Dead 2 Hard Drive: 600 MB Free---
---The House Of The Dead 2 Video Memory: 8 MB---
---The House Of The Dead 2 Sound Card: DirectX Compatible---
---The House Of The Dead 2 DirectX: 8.0---
---The House Of The Dead 2 Keyboard & Mouse---
---The House Of The Dead 2 CD/DVD Rom Drive---


The game served as the springboard for the arcade, Sega Dreamcast, and PC release The Typing of the Dead, the Nintendo DS release English of the Dead, as well as the inspiration for the Game Boy Advance game, The Pinball of the Dead.

The flashbacks to the first House of the Dead in the game's introductory sequence were recorded using the game's engine. 

Story

The game follows the fictional events of February 26, 2000 fourteen months after the Curien Mansion incident in The House of the Dead. Two years after the incident, the secret international agency, AMS, launched an investigation on the Curien case, in order to prevent a similar outbreak. Strange occurrences, however, are reported to be taking place in the city of Venice, Italy, the last known location of AMS agent G, who has gone missing. Agents James Taylor and Gary Stewart are dispatched along with Amy Crystal and Harry Harris to investigate and evacuate the populace. Upon finding G alive but wounded, James and Gary converse with him and G gives them a field journal showing the bosses and weak points. The pair are then met with an undead horde developed by Caleb Goldman, the president of the eminent DBR Corporation and an expert on the genome theory who funded the experiments of the late Dr. Curien.

While converging on Goldman's headquarters, James and Gary face many formidable foes, including Judgment consisting of an imp-like monster Zeal and his giant, headless, axe-wielding puppet Kuarl; The Hierophant, an aquatic beast which heads an assault on Venice's waterways and Central Plaza; segmented serpent-like beasts known as The Tower; and Strength, a giant, chainsaw-wielding zombie which wounds Harry and chases James and Gary throughout the Roman Colosseum. Curien's masterpiece, The Magician, is resurrected by Goldman to oversee the birth of The Emperor, a horned, transparent being designed to rule over nature and "destroy and hate mankind". In its prototype stage, the Emperor is not as strong as Goldman had hoped, and falls to the AMS agents. In order to evade being arrested, Goldman commits suicide by throwing himself off the roof of his building.

Players are given different endings based on the following conditions:

  • If a solo game was finished as either player 1 or 2
  • If both players defeated the last boss
  • Number of continues
  • Points earned
In the first good ending, James and Gary run into Thomas Rogan, the main character from the first game, who tells them that G and Harry are all right, and that they should head off to their next battle "as long as we have the will to live" (in the case of James) or "as long as there is an answer" (in the case of Gary). In the second good ending, as James and Gary leave the building, they are greeted by G, Amy and Harry, who thank them for their help. In the third good ending James and Gary leave the building to be greeted by the people they saved who James and Gary thank. In the bad ending, James and Gary run into a zombified Goldman outside the building. As the screen goes white, a gunshot is heard.

  • Right click Reload bullets
  • Left click mouse for shooting
  • No Sound?  find a CD logo icon pc and open it to load mp3 audio






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